That is where virtual currency (VC) comes into NBA 2K22 MT play, yet again. It's not surprising the microtransactions litter every corner of NBA 2K21--and for me, I have moved on from being outraged to feeling despondent. The game boundaries on a pay-to-win model, with progression tracks which are paced in ways to nudge you towards paying for VC rather than making it. Improving your stats nevertheless relies on spending VC, and the costs increase exponentially the further you upgrade a certain skill. There are plenty of nice cosmetics to make, and it is true a whole lot of fun dressing up your participant in fresh kicks and also the flyest Nike and Adidas apparel, however their exorbitant VC costs suck the life out of the experience.

VC permeates the MyTeam way again, also. This mode functions as a fantasy-esque build-your-own-team endeavor in which you make card packs to unlock players one of a roster that spans multiple NBA eras. MyTeam can be attractive for long-time basketball fans such as myself who have Allen Iverson teamed up with Anthony Davis and may take this fantasy team roster into single-player or multiplayer games. However, the loot-box nature of making card packs--that can be obtained by slowly earning MT points via fresh avenues like challenges, seasonal events, and turning into cards that are useless, or even by Buy 2K22 MT purchasing them together with VC--leaves the dependence on VC unsurprisingly egregious.